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Childrens Party Games
Chinese whispers
Sit everyone in a circle. Whisper a long phrase to one
person. They, in turn, whisper what they heard to the next
person, and so on. The last person announces what they
heard. Pass the
Parcel
Wrap a bar of chocolate (or some other gift), in a layer
of paper. Now wrap it in another layer and repeat until you
have about 10 layers. Finally wrap it in gift paper (so it
looks nice). Sit everyone in a circle and play a short
snippet of music. When the music stops, the person holding
the parcel removes ONE layer of wrapping. Repeat until the
last layer of wrapping has been removed. The winner keeps
the present. Pass
the Parcel with forfeits
As above but every layer contains a forfeit (E.g Sing a
song, Eat a teaspoon of Mustard, have your belly button
filled with water).
The Chocolate (or Jelly) Game
Sit everyone in a circle and place a tray in the middle
with a hat, scarf, gloves, knife and fork, die and a wrapper
bar of chocolate. In turn, players throw the die. If they
throw a SIX, they must put on the Hat, Scarfe and Gloves
before they start to unwrap the chocolate with the knife and
fork, ad then start to eat it. To speed up the game add a
second die and require a Double SIX. The Jelly Variation is
to turn out a set jelly onto a plate and eat it with the
knife and fork.
Musical Chairs
The old favourite. With one fewer chairs than people, a
short snippet of music is played while the people move
around the room. When the music stops everyone tries to sit
on a vacant chair. (Only ONE person per chair) The person
who doesn't find a chair is out. One chair is taken away and
the game continues until only one person (The Winner) is
left. Memory Game
On a tray, place about 10 to 15 small items (e.g.
pencil, watch, comb, shoe lace, spoon, toy car, etc.) and
cover with a cloth. Sit everyone in a circle. Place the tray
in the middle of the circle and remove the cloth for 60
seconds. Everyone has to remember the objects. When the time
is up, replace the cloth. In turn, each person has to name
an object on the tray. The first person to fail to name an
object, repeat an object or name something not on the tray
is out. The tray is then removed and some or all of the
objects replaced, and the game re-started with the person
following the one who is out. If the game is too easy for
the group, add more objects or reduce the time.
Musical Statues
This is like Musical Chairs, but when the music stops,
the players have to keep still. Anyone who moves, quivers,
shakes etc is out. The winner is the last one still playing.
Listen and Move
Place party shapes on the floor in a circle. For example
if your theme is Knights the shapes could be shields,
swords, and castles. Children walk around circle while
listening to music. If the music is loud the children move
fast. If the music is quiet the children move slow. If the
music stops, the children stop on the closest shape. Young
children like to play it this way.
To make it more challenging for older children have 1 less
shape than the number of children. Continue remove shapes as
the children are 'out'.
Postman's Knock
All the boys gather in a group and each takes a card
with a sequential number (One, Two, Three etc). The girls do
the same. The boys then form a line (shoulder to shoulder)
facing the girls who are in a similar line. (Players should
NOT stand in order. First a girl calls out a number and the
boy with that number goes across to kiss her. The a boy
calls out a number and the girl with that number goes and
kisses him.
Port and Starboard
On the command (from the list below) the children have
to do the appropriate action. After a while, start removing
the last player to comply, untill only one remains.
• Port (Run to one side tof the area)
• Starboard (run to the other side)
• Captains Comming Aboard (Stand to attention and Salute)
• Submarines (Lie on the floor)
• Hoist the Mainsail (run on the spot - like climing the
rigging)
• Mess Deck (Sit cross legged on the floor - ready for
lunch)
• Davey Jones (Climb a tree, stanbd on a chair - anything so
that you are not on the floor)
• Up Periscope (Stand up straight and old hands to eyes as
though looking through binoculars)
British Bulldog
Caution: This game can get rough. All the players
(except one) line up at one side of the playing area. The
remaining player (The Bulldog) stands in the middle. When he
is ready, he shouts "Go" and all the other players have to
get to the other side without being caught. Any player the
The Bulldog can lift off the ground while he shouts "British
Bulldog", joins him in the middle as a Bulldog. On
subsequent runs, the Bulldogs may work together. The winner
is the last one to be caught.
Mummies
Split the patry goers into teams of three and give each team
a toilet roll. Two persons then wrap the third in the toilet
roll so that they look like an Egyptian Mummy. The winning
team is the one who in a set time (say 2 minutes) have the
neatest and most covered Mummy.
Stations
Everyone stands a circle (except one who is standing in the
middle) and has been told to remember a different station
name. The person in the middle calls out two names. The
stations have to change places quickly, before the person in
the middle can get to one of the empty spaces. Who ever is
left without a place is the person in the middle for the
next game.
Pass the Orange
Arrange for teams of about 8 to stand in a line, one behind
the other (arranged boy, girl, boy,...). Give each team an
orange which the first person should tuck under his chin.
This should be passed to the person behind.
When the orange gets to the last person, they come to the
front of the line and start again. The winnnig team is the
first one which gets their starting person to the front
again.
Sleeping Pirate
All the children (except one - The Pirate) sit Cross Legged
on the floor in a circle. The pirate sites Cross-legged in
the middle of the circle, blind-folded, with a large bunch
of keys on the floor in front of him. A child is nominated
to creep up and take the keys and then return to their
place, without the pirate hearing them. The Pirate has three
goes to point to where he thinks the raider is. If he is
sucessful, the raider becomes the Pirate.
Balloon Pop
Place notes inside un-inflated balloons,1 or 2 of the notes
should indicate that this balloon is a winner. Inflate the
balloons and hang them around. Let each child pick a balloon
then pop it to see if their note is a winner.
Balloon Relay
Divide the children into 2 or more equal teams and stand
them in a line. Give each team ten balloons in a basket. The
first in each line takes a balloon and runs to the other
side of the room/yard/area and sits or stomps on the balloon
to pop it. After poping the balloon they run back to the
line and tag the next person who does the same thing. The
game goes on until one team has poped all of their balloons.
The winning team gets a small prize (like a ribbon) while
EVERYONE gets a small toy.
Toy Walk
This is done like a cake walk. Have numbers on the ground
for as many children (1-10). Walk on the numbers until the
music stops. Have numbers on some small toys. If a child is
standing on the number of the toy, they win the toy
Whistling Crackers
You give every child 3 soda crackers. When you say "GO"
every child puts all the crackers at once in his/her mouth.
The first one to whistle wins. (You can also substitute the
soda crackers with peanut butter but make sure there are no
Allergies).
Can You Guess
Put several small items into a brown paper bag. Blindfold
one person and hand them one of the items in the bag. Give
them a few seconds to guess what the item is. If they are
unsuccessful they are out. The last one wins.
Stuck in the Mud
One person is 'IT' and has to run round touching as many
people aas they can. When they have touched someone, that
person has to stop and stand with their legs apart and
their hands outstreached, until someone crawls through their
legs. If you've been caught three times, then you are out.
The game ends when everyone left is standing still.
Ducky Ducky
Everyone sits in a circle except one who is given a pillow
and blind-fold. They then go and place the pillow on a
persons lap, sit on it and say ducky ducky. The person
should say"quack quack" this can be done only 3 times. If
the blind person guesses the name the person, they should
now be given the blind fold and the game run over again -
after everyone has changed their places.
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